﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;

using AimGameEngine.NodeTemples;
using AimGameLibrary;

namespace AimGameEngine.Compornet
{
    public class TreeNodeEditor : TreeNode
    {
        NodeData MyData;
        public NodeData MyDatA { get { return MyData; } set { MyData = value; } }

    }

    public class TreeNodeTemple : TreeNode
    { 
        NodeTemple MyData;
        public NodeTemple MyDatA { get { return MyData; } set { MyData = value; } }

    }
}
